room

 Space as Interface Concept

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This concept has developed from my research on cinematic subsumption. The fundamental idea is that we desire to enter the image and that all media leads to a point when we can control the imagery that envelops us. The Space as Interface is essentially a room lined with LED panels on all surface including floor and ceiling. An important aspect is the imagery must be extremely high definition and participants must be able to change the representation.

There are several ways to interact with the space:
• 1-person, fixed position
• 1-person, interactive
• 1-person, augmented interactive
• 2-person, interactive
• 2-person, augmented interactive

Motion of the participant is detected with the motion sensor and views can change according shifts in direction. The participant can move about in the space using other methods (game controller, joystick, vr controllers). The represented space is created using a game engine. The participant in interactive mode would be able to arrange things in the space and leave “artifacts” or files or digital objects that persist and can be collected or modified by other participants.

In some interactive instances, the LED display is augmented by AR headsets. The headsets would allow for more than one participant to be the space at the same time. The two participant’s representations would be from two separate cameras in the game engine world. The IGPOR (In Game engine Position-Oriented Representation) would allow for artifacts to appear in the shared space.

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